import random, getpass, sys, time
from turtle import up
from IPython.display import clear_output
def ask():
msg = input()
return msg
global enemy
enemy = True
global enemy_alive
enemy_alive = True
global enemy_name
enemy_name = "error"
global lower_dm
lower_dm = 0
global uper_dm
uper_dm = 1
global enemy_EXP
enemy_EXP = 0
global turn_count
turn_count = 0
global users_turn
users_turn = True
global Dead
Dead = False
global y
global x
x = 0
y = 0
#player stats
global player_defence
#Make decimal
player_defence = 0
global mana_cap
mana_cap = 0
global health_cap
health_cap = 6
global health
health = 6
global EXP
EXP = 0
global Lv
Lv = 0
global damage
damage = 0
global spaces
spaces = " " * 20
global player_crit
player_crit = False
global enemy_crit
enemy_crit = False
global print_crit
print_crit = False
#Harpy1's starting stats
global set_health
set_health = True
global harpy1
harpy1 = True
global harpy_health
harpy1_health = 5
global harpy1_alive
harpy1_alive = True
#Crab1 varables
#If alive v
global crab1_alive
crab1_alive = True
#enemy health v
global crab1_health
crab1_health = 4
#Sets the players attacks at the start of the game
global mana
mana = 0
global controls
controls = []
controls.append({
"Movement": "up, down, left, right, north, south, east, west",
"Actions": "move, stats, location, comands, actions"
})
starter_town_150 = ("""
....... ......''':;','':c,,:cdOXWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNNNNNWWWX000Okk
.. .....'.....';;;::;'.,::coxxONMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNWNXXNXKOO0OO00
.. ........'....'...;:,.';codkO0XMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNNNXXNX0OOKKOkO0
...... .....'.....'..''..';:lk0KNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWXKKKKKK0OkkOOOOk
. .....','....',,,;'.''',:lx0NWWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNXKOO0KK0OOOkOOx
...''''.'.....';:;;,'''';:okkOKXNMWMWWWWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNXKO0K000OkOkOOx
......'..''',,'',,;:;''',,:oxccooxOOXNNNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWNX0O0X00KOkkkO0x
..,;'.;;;lo:;:;;:;,;:;,,',,:l:,;:coddOXNNWWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWNX00OKXXKOO0KXOd
.',,'''''::,:llcll:;::;,'',ldc;clokkdxOK0KNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNXXXKOKNX0O0XKOkx
',,;,.....':ccccc:;;;::;,':dxo::dxddooxkkOXWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWWNNNXO0XNK0KKOk0O
;;;,.....'',,'',;:clccl;,:cc::::cloddoox0XWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWNXKNMMMMMMWWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWWWNXKNNNX0kxOOx
''''...,ccc:::cc;::::;;;:ccc;;;;:loddddk0NWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNOook00KXXKKXXXNWWWWMMMWMMMWMMMMMMMMMMMMWWNNNNNKKXXKXKKOO0kx
......';:;;;;:::::ccc:;;:::ccccc:ccdXXKXNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWKdlooloooooddddxkxxO000KXXKKNXXNWNWMMMMMNkdddkKNXXKXXKKOkxxO
.....''''''',,;;,,;;,;;,,;;:clllccoONMMMMWWWMNNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMW0l;;cool::c:::c::::::clooddooddxkkk0000KK0xooodkKKO0KK00kdoxk
..'',;'.........'',;;,'.',;;;cccc:lkXNNKK0O0XXNWMWNNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNkc;:cclloolcccc:::::::::;::::::::c:::ccllcccllllooddoooooollod
...',,'...........';:;''''''';:::::ldOOdxkdk0XXXKXNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNk:;:ldollllolccccclccccccllcccc:::::::::::;,;;;:;;cllclccc::;;;
..........'........',cc;,''''';:ccccclooodddO0KKO0NNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNx:;clodollllloolcccclcccccclccccc::::::ccccc::::::;:c::clc:::;,,
..................',,cl:;;,',;:;;::;;;;cxkkOKWWWNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMXd;;cllldollllollolc:ccllc:cccccccccc:::::::cc:::::;;:::ccccll::;,
'................'''',;:;;:c:;:;:l;,'',:dO0KWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWKl,;cllllolclclolllllllcccccccc:cccc::c::::;:::::;;;;::::cllccc;;;:
'................',',,,,;;:c;'.,locl::dkkOKOOXK00KXXXNNNNNNNWWMMMMMMMMMMMMWNKOO0NW0c,;clllllolccclllllllllc::cc:cccccc:::::;::::;;;::::::::::cccc:;;,;
......... ........'.''',,;;'...';dKWXXWMWNk:ldlccclllllolooodxxxkkkOO0000KOkdoodkd:';lllllccllcccclllllllclc:::::cccccc:::::;;:::;;,;:::;;cc::clc:;;,,
...................'''',,'.'';c:oXMMMMWNO:..cdolcc:ccccccccccccccclcccccc:::cc:,'';cllccccclccccccllllllccc:,;:::ccccccc::cc:;;::;;,,;;;:ccccccc:,,,,
....''..........,'''.',,'.',:c;:xOOKXXKx;...'colcc:;;:::::cccc:::cclccccccccc:;'';clllccc:clccc:cccccllcllc:,,;::::cccccc:ccc::;;:;;;:;;;::cc:;;::;,,
...,'..'........''''',,'..,;;;::;;lolc,....,;lolc:;;,;;::::::::::::::ccc::::;',c:ccllcc::ccc::::cccclccclc;'';;,;:::cccc:;:cc:;;;;;::::::::ccc;;;;;,
.....''.............',;''',''',;;:cc:,....',;;clc;:;;;,;:::;;;;;:::::::::;,'',:c::ccccc::cc::::::ccccc:cc:,'..',,,;:::ccc::ccc::;;;::ccccc::ccccc;;:
....'''...;:;'''.....',,'''',,;::cccc;.. ..',,,,clc::::;;;;;;,;;;;::::::;,'..',:c;;:cc:::::;,;;;::::cc::cc:'... .............''',,,;:c:::;;:c::::;;;;
....':;,'...',;;;;,,,'',,'.''''',;:c;,.. ..'',,,;:lc;;;;;;;;;;;;;;::::::;.....';;,,,;;;;;;,,'''',,,,,;;;;;,.. ......';;::;;:c::ccc:,'
...,,'.......,,',:c;,::,',;,'.';:c;'.....',,,;;,,:c:;,,,,,,;;;::::::;;;,'''',,''.......'................. ....';:;;;:::::;,,,
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xddolllccccc::cccc:cc:cc:,,;,,,,;;;,;;;;,'',,,,''''''''''........'................................'.'...',''''....'...'''''''''''''..............'....
xxddxxxkkxkxxxxxxxddddddodddddddddoolllllcc:::c:::;;;;;;;;,,,,,,,,'''''..'''......................''....'''','....'....'''''''''''.......''...........
oooodddxxxxxxxxxxkkkkkkkkkkkkkkkkkxxxxxxdddooooollllllcccc::::::;;;;,,,,,,,;,,'''.'''..'..........'..'.......''.',,,,'',,;;;;;;;;,'...''',,,,'.....''.
..':llllloooooodddxxxxxxxxkkxxkkkkkkkkkkOkkkkkkkkkxxxxxxxddooooollcccc:::::c:;;;,,,,,,,,,'',,,,''',',,,,;;,,,,,';c:::::;;;;;;,,,,,,,,,,,,'',''.''.''''
..',;::;;ccc::cclloooooddxddddddxxxxxxxkkkxxxkkkkkkkkkkkkkkkkkkxxxddddddddooolllllccccccccclllllooooooollc::::::c::::::;:;;;:;;;;;;;;;;:;,,,,,,,;;,,,,
...'','',,;;;;:::clllcclllllodddodddxxddxxxxxxxkxxxkkxxxkkxkkkkkkkkkkkkkkkkxkkkkkkxxxxxxxxxxxxxxxxxxxxxxdoooolllollllllllcclcccccccccc:c::;;;;;;;;;,,,
......'',,,;:::ccc:cllllolooooddodddxkxxxxxkxxkkxdxkkxxkkxxkkkkkkxxkxddxkxxxxxkkkxkkxkkkkxkkkxkkkkkkkkkxxxxkxxxxxxxxxxdddooooooooollllccc:::c::;;;::;;
.',,,,,,,,;:::::cc:cllododddddxddxkkkkkkkkxxkkxkkOOOkOOOOOkOOOOOkkkkkxxkkkkOkkOOxxkkkkxkkxxxxkkxxxkkkkxxxxxxxxxxxxxxdddxxxxxxxdddooodddooollooolllcccc
;:;;:::::::cc:ccccllcllloooodxxxxkOO0OOOOOOkOkkkkkkOOOOOOO0000000O000OOOOOOOOOOOOOOOOOOOOkkkkkkkkkkkkkxxxxxkkkkkkkkxxxxxxkkkkkxxxxxxxxxxxxdddddddddddd
:::::cclc::::cccllloolcllllloooodxxkkkkkkkkkkOOOOkkkkkkOOOOOO0OOOO000OOOkkO000O0OOOOOOOOO0OOOOOOOOOOOOOOOkkOOOOOOOOkkxxxkkkkOOkkkkkkkkkxxxxxdxxxxxxxxx
c:::cc:cccccclllclllllcc:clloooddxkkkkkOOOOOOOOO0OxkOOOOOOO0OOO0OOOOOxxkOOOO000OOOOOOOOOOO0OkkkOOOO0OO00OOOOOOOOOOOOOOxxOOOOOOOOkOOOOOkkkkkkkkkkkkkkkx
lc:cllllllllllooollclllloddooodxxxkxdxkOOOOOOOOOOxdkOOOOOkOOOkkO0OO0000O0OOO00OOOOOOOOOO0OOOOOOOOO000000OOOOOOOOOOOOOOOkOOOOOOOOOOOO00OOOOOOOOOOOkkkkO
llccllllllloooolccllloddooooddddxkkkkO0000OOOkOOkxdkOOOOOO0OOO000OOO00KKKK00KKK00000OOOO00OOOOOOO0000000OOOOOOOOOO0000OOOO000O000O000K0OOOOOOOOOOOOOOO
llllloooooloooolloooooodddxxkkkkkOOOO000000000OkkOOOOOOOOOOkkO000OO0000000000OOOO0000000000OOOOOOOO0OO0000000OOOOO000000OOO0000000000K0000OOOkOOOO00OO
loloooolllllllloooooddxxxkkkkkOOOO0000OOO000000OOOOO0000000OOO0000OO0000000000000OOO0000000OOOOOO00OkkkkO00OOOOOOO00000000000000000000000000OOOOOO0OOO
lllloooooolllllllooddxxkxkkkkkkkkkOOOOOO00000000000OO00OOOOOOOOOOOOOO00000000000000000000OO000O000OOkkkkOOOOOOO0000000000K0000000000OO0000OOOOOOO0000O
cclllloollooooooodddxxxxxxkkkkkOOOOOOOOOO000K0000OOkkkOOkkOkkkOOOOOOOOOO00OO000O0000OOOOOOOOOO0O00000000OOO00OO0000000O000000000KKK00000000O000000000O
clllllcc:coodooodxxxxxxxkkkkxkkOOOOOOOOOOO0000O0OOkkkkkkkkOOOOOOOO000OO000OOOOOOOOOOOO00O00OOOOO00OOOO0OOOO00O00000OOOOOO00OO0000K00000000000000000000
loolcllcclddddodxxddxxxxxxkkkkOOOOOOOOOOkOOOOOOOOOOOOkOOOO0OOOOOOO000000000OOkkkOOOO00OOOOOOOOOOOOOOOO0OOOOO000O000000OOOO0000000000000000000000000000
""")
def Stats():
global users_turn
global Lv
global EXP
global health
global health_cap
global punch
global slash
global fire_blast
print("Hp: ",health,"/",health_cap)
print("Mana: ", mana, "/",mana_cap)
print("Level: ",Lv)
print("Exp: ", EXP)
print("Attacks: ")
if punch == True:
print("1) Punch")
if slash == True:
print("2) Slash")
if fire_blast == True:
print("3) Fire Blast")
print("Turn: ",turn_count)
users_turn = True
def Move():
print("Where would you like to go?")
print("North")
print("South")
print("East")
print("Or West")
global y
global x
rsm = ask()
if rsm == ("north") or rsm == ("North") or rsm == ("up") or rsm == ("Up"):
y += 1
elif rsm == ("south") or rsm == ("South") or rsm == ("down") or rsm == ("Down"):
y -= 1
elif rsm == ("west") or rsm == ("West") or rsm == ("left") or rsm == ("Left"):
x -= 1
elif rsm == ("east") or rsm == ("East") or rsm == ("right") or rsm == ("Right"):
x += 1
global users_turn
users_turn = True
def Location():
print(x,",",y)
global users_turn
users_turn = True
def Comands():
global users_turn
print(controls)
users_turn = True
global level_1
level_1 = False
global level_2
level_2 = False
global level_3
level_3 = False
global level_4
level_4 = False
global level_5
level_5 = False
def Level_Check():
global health_cap
global mana_cap
global EXP
global Lv
global punch
global slash
global fire_blast
global level_1
global level_2
global level_3
global level_4
global level_5
#Check for if the player has already leveled up
if EXP >= 10 and level_1 == False:
Lv = 1
level_1 = True
EXP = EXP - 10
slash = True
health_cap = health_cap + 1
print("Congratsulation on making it to level 1")
print("You've learned the way of the sword, Slash, unlocked")
Level_Check()
elif EXP >= 30 and level_2 == False:
Lv = 2
level_2 = True
EXP = EXP - 30
fire_blast = True
health_cap = health_cap + 2
mana_cap = mana_cap + 1
print("Welcome to level 2")
print("You can now feel the magical energy in your soroundings, Fire Ball, unlocked")
Level_Check()
elif EXP >= 50 and level_3 == False:
Lv = 3
level_3 = True
EXP = EXP - 50
health_cap = health_cap + 4
mana_cap = mana_cap + 2
print("You made it to level 3, good")
Level_Check()
elif EXP >= 70 and level_4 == False:
Lv = 4
level_4 = True
EXP = EXP - 70
health_cap = health_cap + 6
mana_cap = mana_cap + 1
print("Good job on you, you made it yo level 4, good luck")
Level_Check()
elif EXP >= 100 and level_5 == False:
Lv = 5
level_5 = True
EXP = EXP - 100
health_cap = health_cap + 8
mana_cap = mana_cap + 1
print("Level 5, Thats impresive... for a human good luck on getting any more powerful than that")
Level_Check()
global punch
punch = True
global fire_blast
fire_blast = False
global slash
slash = False
def Attack():
global punch
global slash
global mana
global fire_damage
global fire_blast
global damage
global enemy_crit
global enemy_crit
global player_crit
global criz
global cicc
global print_crit
#Names attacks
print("What move would you like to use?")
if punch == True:
print("1) Punch")
if slash == True:
print("2) Slash")
if fire_blast == True and mana >= 1:
print("3) Fire Blast")
#Crit role
criz = random.randrange(1,17)
if criz == 16:
player_crit = True
criz = 0
cicc = random.randrange(1,17)
if cicc == 16:
enemy_crit = True
cicc = 0
#Check for if the player has the attack and if its the attack they chose
rsm = ask()
if rsm == ("punch") or rsm == ("1") and punch == True:
damage = random.randrange(1,3)
if rsm == ("slash") or rsm == ("2") and slash == True:
damage = random.randrange(3,5)
if rsm ==("fire blast") or rsm == ("3")and fire_blast == True and mana >= 1:
fire_damage = True
damage = random.randrange(2,12)
mana = mana - 1
if player_crit == True:
damage = damage * 2
player_crit = False
print_crit = True
Enemy()
else:
Enemy()
global ent
ent = True
global crab
crab = True
global hawk
hawk = True
global test
test = True
global bear
bear = True
global heart_1
heart_1 = False
global d
d = 1
def Map():
global y
global x
global health
global health_cap
global mana
global mana_cap
global enemy
global enemy_health
global enemy_alive
global enemy_name
global lower_dm
global uper_dm
global enemy_EXP
global heart_1
global test
global ent
global crab
global hawk
global bear
global d
#The players cordnets is set based off of x,y and this is the list of all the places on this grid
if x == 0 and y == 1:
clear_output(True)
print("You see a big mountantan looming in the distance. Its so tall you can't even see the top thats hidden completaly in the clouds")
elif x == 0 and y == 0:
clear_output(True)
print(starter_town_150)
print("This is your home town. You have lived here for many years and know it like the back of your hand")
print("You feel rejuvinated")
health = health_cap
mana = mana_cap
print("HP:", health,"/",health_cap, " Mana: ", mana, "/", mana_cap)
elif x == 0 and y == 2 and enemy == False:
hawk = False
enemy = True
elif x == 0 and y == 2 and hawk == True:
clear_output(True)
print("You are attacked...")
enemy_alive = True
enemy_name = "Hawk"
enemy_health = 6 * d
lower_dm = 1 * d
uper_dm = 2 * d
enemy_EXP = 5
Enemy()
elif x == 0 and y == -1:
clear_output(True)
print("you feel the drop in air presure as you walk down towards the ocean. You feel a shift in terain as you arive at a beach")
elif x == 0 and y == -2 and enemy == False:
crab = False
enemy = True
elif x == 0 and y == -2 and crab == True:
clear_output(True)
print("You are attacked...")
enemy_alive = True
enemy_name = "Crab"
enemy_health = 3 * d
lower_dm = 0 * d
uper_dm = 4 * d
enemy_EXP = 5
Enemy()
elif x == 0 and y == -2:
print("It's a beach")
elif x == -1 and y == 0:
print("You head into a dark forest...")
elif x == -2 and y == 0 and enemy == False:
ent = False
enemy = True
elif x == -2 and y == 0 and ent == True:
clear_output(True)
print("You are attacked...")
enemy_alive = True
enemy_name = "Ent"
enemy_health = 7 * d
lower_dm = 0 * d
uper_dm = 2 * d
enemy_EXP = 10
Enemy()
elif x == 1 and y == 0 and enemy == False:
test = False
enemy = True
elif x == 1 and y == 0 and test == True:
clear_output(True)
print("You are attacked...")
enemy_alive = True
enemy_name = "test"
enemy_health = 1 * d
lower_dm = 1 * d
uper_dm = 2 * d
enemy_EXP = 1000
Enemy()
elif x == -1 and y == 3 and enemy == False:
bear = False
enemy = True
elif x == -1 and y == 3 and bear == True:
clear_output(True)
print("You are attacked...")
enemy_alive = True
enemy_name = "Bear"
enemy_health = 12 * d
lower_dm = 2 * d
uper_dm = 6 * d
enemy_EXP = 25
Enemy()
elif x == 0 and y == 3:
print("You climb around vast mountans that tower above the clouds")
elif x == -1 and y == -1 and heart_1 == False:
heart_1 = True
health_cap = health_cap + 1
print("You find a heart amulent on the ground, when you tuch it you feel stronger, +1 Health: ", health_cap)
elif x == -1 and y == -1 and heart_1 == True:
print("You see an open feild")
#Blank 2.0
def Enemy():
#Global verables v
global enemy
global damage
global mana
global health
global Dead
global users_turn
global health_cap
global mana_cap
global EXP
global enemy_crit
global print_crit
global enemy_health
global difficulty
global lower_dm
global uper_dm
#Kills the player if they are less then 0 health
if health <= 0:
Dead = True
users_turn = False
clear_output(True)
enemy_health = round(enemy_health)
lower_dm = round(lower_dm)
uper_dm = round(uper_dm)
#Asky art print v
print()
enemy_health = enemy_health - damage
#Displays your damage v
print("You did: ", damage, "damage")
if print_crit == True:
print("You got a critical hit!!!!")
print_crit = False
damage = 0
if enemy_health >= 1:
enemy_alive = True
else:
clear_output(True)
print("You have defeted the enemy!")
EXP = EXP + enemy_EXP
damage = 1
enemy_alive = False
dm = random.randrange(lower_dm,uper_dm)
if enemy_crit == True:
dm = dm * 2
print("You got crit!!!!")
enemy_crit = False
print("You took: ", dm, "damage")
health = health - dm
print(enemy_name,":",enemy_health , "Your HP:", health,"/",health_cap, "Your Mana:", mana,"/",mana_cap)
if damage == 0 and Dead == False and enemy_alive == True:
Attack()
damage = 0
if enemy_alive == False:
enemy = False
Map()
global help_count
help_count = 0
def Help():
global help_count
global users_turn
if help_count == 0 and difficulty != ("Peaceful"):
print("Hello traveler I see you have asked for my help for the first time")
print("Let me explain to you how this will work")
print("When you ask for help I won't just do anything you ask")
print("All I will do for you is guide you on your quest and give you quips from time to time")
print("If you still need help ask again and ill give you some guidence but otherwise just go explore and become stronger")
help_count = help_count + 1
users_turn = True
global difficulty
difficulty = ("nada")
def Difficulty():
global difficulty
global enemy
global d
print("What difficulty would you like to play on?")
print("Peaceful (not recomended) ")
print("Easy")
print("Normal")
print("Hard")
print("Demon")
rsm = ask()
if rsm == ("Peaceful") or rsm == ("peaceful") or rsm == ("p") or rsm == ("1"):
difficulty = ("Peaceful")
elif rsm == ("Easy") or rsm == ("easy") or rsm == ("e") or rsm == ("2"):
difficulty = ("Easy")
elif rsm == ("Normal") or rsm == ("normal") or rsm == ("n") or rsm == ("3"):
difficulty = ("Normal")
elif rsm == ("Hard") or rsm == ("hard") or rsm == ("h") or rsm == ("4"):
difficulty = ("Hard")
elif rsm == ("Demon") or rsm == ("demon") or rsm == ("d") or rsm == ("5"):
difficulty = ("Demon")
else:
print("Thats not a choice")
Difficulty()
if difficulty == ("Peaceful"):
d = 0
if difficulty == ("Easy"):
d = 0.5
if difficulty == ("Hard"):
d = 2
if difficulty == ("Demon"):
d = 10
def Intro_Story():
if difficulty == ("Peaceful"):
print("Baby")
time.sleep(.5)
print("Quit the game and pick something different")
time.sleep(.7)
print("The whole game is about the combat")
time.sleep(.8)
print("If your on Peaceful you wont be able to level up")
time.sleep(.8)
print("Would you like to reset your choice?")
rsm = ask()
if rsm == ("Yes") or rsm == ("y") or rsm == ("yes") or rsm == ("sure"):
Difficulty()
else:
print("Well you made your choice have fun not playing the game")
global ent
ent = False
global crab
crab = False
global hawk
hawk = False
global test
test = False
global bear
bear = False
global heart_1
heart_1 = False
enemy = False
time.sleep(1)
if difficulty == ("Easy"):
print("Not really a chalenge seeker I see")
time.sleep(.5)
print("Just don't try to brag when you beat the game")
time.sleep(.5)
print("Also if you lose ill totaly make fun of you")
time.sleep(.5)
print("Off you go traveler")
time.sleep(.5)
if difficulty == ("Normal"):
print("Hello there travel how are you?")
time.sleep(.5)
print("Well it doesn't really mater how you are your jurny will start anyway")
time.sleep(.5)
print("I'll start you down in a village, hope that sounds good to you since you don't have a choice")
time.sleep(.2)
print("If you need help you can always ask me")
time.sleep(1)
print("Also try not to die or I might be seing you again soon")
time.sleep(.5)
if difficulty == ("Hard"):
print("Looks like you think this is going to be easy")
time.sleep(.5)
print("Or this isnt your first time seeing me")
time.sleep(.5)
print("Ether way good luck on doing this")
time.sleep(.5)
print("And see you again soon traveler")
time.sleep(.5)
if difficulty == ("Demon"):
print("Have fun dying in one hit this world is way too hard for you, not even I could survie here")
print("Just don't be asking for help here since the is nothing I could do")
while(Dead):
print("You died better luck next time")
users_turn = False
Dead = False
Difficulty()
Intro_Story()
Location()
while(users_turn):
users_turn = False
turn_count += 1
Level_Check()
print("What would you like to do?")
rsm = ask()
if rsm == ("stats"):
Stats()
elif rsm == ("move"):
Move()
Map()
elif rsm == ("help") or rsm == ("Help"):
Help()
elif rsm == ("location") or rsm == ("look") or rsm == ("Location"):
Map()
Location()
elif rsm == ("commands") or rsm == ("actions") or rsm == ("inputs") or rsm == ("command"):
Comands()
elif rsm == ("north") or rsm == ("North") or rsm == ("up") or rsm == ("Up"):
users_turn = True
y += 1
Map()
elif rsm == ("south") or rsm == ("South") or rsm == ("down") or rsm == ("Down"):
users_turn = True
y -= 1
Map()
elif rsm == ("west") or rsm == ("West") or rsm == ("left") or rsm == ("Left"):
users_turn = True
x -= 1
Map()
elif rsm == ("east") or rsm == ("East") or rsm == ("right") or rsm == ("Right"):
users_turn = True
x += 1
Map()