global name_replace
name_replace = True
global name_replace_health
name_replace_health = 1
def name_replace():
#Blank1.0
enemy_alive = True
enemy_name = "name_replace"
lower_dm = 1
uper_dm = 2
enemy_EXP = 1000
#Global verables v
global name_replace
global damage
global mana
global health
global Dead
global users_turn
global health_cap
global mana_cap
global EXP
global enemy_crit
global print_crit
global name_replace_health
#Kills the player if they are less then 0 health
if health <= 0:
Dead = True
users_turn = False
clear_output(True)
#Asky art print v
print()
name_replace_health = name_replace_health - damage
#Displays your damage v
print("You did: ", damage, "damage")
if print_crit == True:
print("You got a critical hit!!!!")
print_crit = False
damage = 0
if name_replace_health >= 1:
enemy_alive = True
else:
clear_output(True)
print("You have defeted the enemy!")
EXP = EXP + enemy_EXP
damage = 1
enemy_alive = False
dm = random.randrange(lower_dm,uper_dm)
if enemy_crit == True:
dm = dm * 2
print("You got crit!!!!")
enemy_crit = False
print("You took: ", dm, "damage")
health = health - dm
print(enemy_name,":",name_replace_health , "Your HP:", health,"/",health_cap, "Your Mana:", mana,"/",mana_cap)
if damage == 0 and Dead == False:
Attack()
damage = 0
if enemy_alive == False:
name_replace = False
Map()